Games student working on digital game artwork on a screen.

Game Development BA(Hons)

Join a community of people who have a passion for games.

Key details
Location
Penryn Campus
Course duration
3 years / 4 years
Attendance
Full-time

Course overview

From day one, you’ll work as you would within a team in the industry, developing your own games. You’ll replicate professional practice, learning in a range of environments to discover your specialism and prepare for the career you want.

You’ll learn how different specialisms work together, how to work effectively in a team and to develop the role you play in it. These courses simulate how industry operates, in a studio environment that’s built to mirror a real games development studio.

You will:

  • Build your own games from day one and have the opportunity to establish your own company in your third year
  • Work in one of the largest and best-equipped dedicated game-making spaces of any university in the UK
  • Learn in a department dedicated to gaming and be surrounded by people working in all aspects of the industry
  • Develop a multidisciplinary approach, using Unity and Unreal to touch upon all aspects of game creation
  • Have the flexibility to change your area of specialism based on your skills and interests

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

 

Specialisms

Art

Learn core game art abilities, like character and environment modelling, using industry-standard packages, processes and pipelines.

  • BA(Hons) 3 year: W281
  • Integrated Foundation Year BA(Hons) 4 year: FY01

Programming

Become a gameplay programmer who implements and tests the core mechanics of the game and evaluates how players interact with them.

  • BA(Hons) 3 year: W285
  • Integrated Foundation Year BA(Hons) 4 year: FY30

Audio

Create sound effects, sonic environments and scores that electrify players, and then work in-engine to integrate them into games in an immersive way. 

  • BA(Hons) 3 year: W283
  • Integrated Foundation Year BA(Hons) 4 year: FY27

Design

Prototype and implement the rules, systems, puzzles and levels that challenge players and shape their experience, iteratively testing and refining them.

  • BA(Hons) 3 year: W284
  • Integrated Foundation Year BA(Hons) 4 year: FY28

Writing

Create backstories, dialogue, quests and player journeys as you learn foundational creative writing skills and translate them into narrative design for games.

  • BA(Hons) 3 year: W286
  • Integrated Foundation Year BA(Hons) 4 year: FY31

Production 

Learn to manage the production of game projects, identifying and solving problems while making the development process run smoother and helping to deliver the project on schedule.

  • BA(Hons) 3 year: I608
  • Integrated Foundation Year BA(Hons) 4 year: FY29

Course details

On this Game Development degree, you'll have the opportunity to gain a BA(Hons) degree over three years or the option to study Game Development BA(Hons) with an Integrated Foundation Year. 

You'll get a feel for all the skills and disciplines in game development, before specialising in one of six routes – but you'll have the flexibility to change your route at any point during your first year. You'll then progress from small tasks to games with a more challenging scope as you take on team-led projects.

Games Academy showreel 2020

Specialisms

BA(Hons) three year degree

Learn core game art abilities, like character and environment modelling, using industry-standard packages, processes and pipelines.

From module information to course aims and assessment criteria, discover the full course details

Integrated Foundation Year BA(Hons) four year degree

In your foundation year, you'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism before progressing onto the full degree.

BA(Hons) three year degree

Create sound effects, sonic environments and scores that electrify players, and then work in-engine to integrate them into games in an immersive way.

From module information to course aims and assessment criteria, discover the full course details

Integrated Foundation Year BA(Hons) four year degree

In your foundation year, you'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism before progressing onto the full degree.

BA(Hons) three year degree

Prototype and implement the rules, systems, puzzles and levels that challenge players and shape their experience, iteratively testing and refining them.

From module information to course aims and assessment criteria, discover the full course details

Integrated Foundation Year BA(Hons) four year degree

In your foundation year, you'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism before progressing onto the full degree.

BA(Hons) three year degree

Become a gameplay programmer who implements and tests the core mechanics of the game and evaluates how players interact with them.

From module information to course aims and assessment criteria, discover the full course details

Integrated Foundation Year BA(Hons) four year degree

In your foundation year, you'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism before progressing onto the full degree.

BA(Hons) three year degree

Create backstories, dialogue, quests and player journeys as you learn foundational creative writing skills and translate them into narrative design for games.

From module information to course aims and assessment criteria, discover the full course details

Integrated Foundation Year BA(Hons) four year degree

In your foundation year, you'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism before progressing onto the full degree.

BA(Hons) three year degree

Learn to manage the production of game projects, identifying and solving problems while making the development process run smoother and helping to deliver the project on schedule.

From module information to course aims and assessment criteria, discover the full course details

Integrated Foundation Year BA(Hons) four year degree

In your foundation year, you'll study five core modules. These are all designed to help you explore the foundational elements of your chosen specialism before progressing onto the full degree.

Course structure

You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills and aligning them to your chosen route, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together.

Modules

Development Principles

You'll immerse yourself in our studio culture and learn the basics of making games.

Theory 1: Reading Experiences

You'll study and write about games and VR in the same way as you might write about books on an English course, or films in Film Studies.

Multidisciplinary Development Practice

You'll pitch your first full game and build it as a team using Agile methodologies.

Specialist modules depending on your route

Art

Environment Art 1
Environment Art 2

Audio

Designing Sound
Music Technologies

Design

Game Design 1
Game Design 2

Programming

Principles of Computing
Creative Computing
Individual Creative Computing Project

Writing

Writing – Craft & Context
Breaking the Rules: Remix and Writing Back

Production

Design Thinking
Art of Strategy

With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience, and learn what drives industry trends and developments from visiting professionals, all the while developing the specialist skills that will inform your practice.

Modules

World Creation Project: Pre-Production

You'll devise the concept for a world and take it forward into a fuller game title.

World Creation Project: Production

During this module, you'll develop your world creation project into a pitchable game, showcased to the rest of the Academy.

Theory 2: Form & Player Experience

Aligning your production with game studies theory, you’ll write your manifesto as a games developer, discussing the ethical and industrial debates around game production.

Specialist modules depending on your route

Art

Developing Specialist Game Art Practice
Developing Concept Art Vocabularies
Developing Character Art Vocabularies
Developing Environment Art Vocabularies

Audio

Supersonic
Developing Specialist Game Development Practice

Design

Game Design 3
Developing Specialist Game Development Practice

Programming

Specialisms in Creative Computing
Individual Specialist Computing Project: Interfaces & Interaction
Individual Specialist Computing Project: Artificial Intelligence

Writing

Games (Writing Workshop)
Developing Specialist Game Development Practice

Production

Game Production Management

During the final year of your Game Development degree, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts.

Modules

Professional Practice and enterprise

With your career in mind, you'll produce a professional online presence for your work and learn how to network and get a job in games.

Major Game Development Project: Pre-Production

The vast majority of your third year is spent making a game in a team, which may result in forming your own games company.

Preparing for the Future

You'll research and investigate topics important to your route and practice, exploring how the rapidly evolving games industry could change as you look towards entering it.

Major Game Development Project: Production

Completing your third-year game, you'll showcase it to the rest of the academy and pitch it to invited industry guests

Why study an Integrated Foundation Year route? 

If you’re taking on a new subject that you haven’t studied in depth before, have been out of education for a while or have a non-standard educational background then an Integrated Foundation Year degree may be the right choice for you. It is a four-year degree with an Integrated Foundation Year to start, which allows you to explore the primary elements of your subject before progressing on to the remaining three years of the BA(Hons) degree. 

What you'll study in your Foundation year

If you choose this pathway, you'll study five core modules in your Foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. 

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

After the Foundation year, you progress into Year One of the full three-year degree, equipped with a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject. 

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

We are making changes to our curriculum framework for courses starting in 2022. Modest amendments to our course module structure will provide you with new opportunities to collaborate and co-create with students from across disciplines during your studies.

This course page will be updated when these changes have been finalised and applicants will be notified.

How you'll learn

You'll create original games through group work, professional practice and Game Jams. You'll also develop practical skills through practice-based workshops, and learn to evaluate and improve your work through group tutorials, crits, and individual tutorials. Regular learning will come from lectures, seminars and our Virtual Learning Environment.

If you enrol in Design, Programming, Art or Animation, you'll share specialist first-year modules with other Games Academy courses. As the course progresses, you'll move from 2D to 3D and shift your focus to project teamwork.

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here.

Game Development Liqued Sapling Karate Krab

How you'll spend your time

Year

Timetabled teaching

and learning activity

Guided

independent study

Integrated

Foundation

Year (optional)

Digitally enhanced learning

Digitally enhanced learning

1

38%

62%

2

36%

64%

3

32%

68%

 The above percentages relate to 2019/2020 data.

Year

Timetabled teaching

and learning activity

Guided

independent study

Integrated

Foundation

Year (optional)

Digitally enhanced learning

Digitally enhanced learning

1

25%

75%

2

30%

70%

3

39%

61%

 The above percentages relate to 2019/2020 data.

Year

Timetabled teaching

and learning activity

Guided

independent study

Integrated

Foundation

Year (optional)

Digitally enhanced learning

Digitally enhanced learning

1

34%

66%

2

33%

67%

3

32%

68%

 The above percentages relate to 2019/2020 data.

Year

Timetabled teaching

and learning activity

Guided

independent study

Integrated

Foundation

Year (optional)

Digitally enhanced learning

Digitally enhanced learning

1

34%

66%

2

33%

67%

3

32%

68%

 The above percentages relate to 2019/2020 data.

Year

Timetabled teaching

and learning activity

Guided

independent study

Integrated

Foundation

Year (optional)

Digitally enhanced learning

Digitally enhanced learning

1

30%

70%

2

31%

69%

3

32%

68%

 The above percentages relate to 2019/2020 data.

Year

Timetabled teaching

and learning activity

Guided

independent study

Integrated

Foundation

Year (optional)

Digitally enhanced learning

Digitally enhanced learning

1

44%

56%

2

33%

67%

3

22%

78%

*These percentages are indicative and may vary

How you'll be assessed

Assessment across all specialisms

Year

Written exams

Practical exams

Coursework

Integrated

Foundation

Year (optional)

0%

0%

100%

1

0%

0%

100%

2

0%

0%

100%

3

0%

0%

100%

  The above percentages relate to 2019/2020 data.

Assessment methods

  • Foundation year assessments are 100% coursework based.
  • Teamwork features heavily to reflect the industry.
  • Game making is the primary form of assessment.
  • Continuous assessment with no formal examinations.
  • Visual, verbal and written assignments.
  • Portfolio of project work.

Staff

Coming from companies like Square-Enix and Octopus 8 Studios, you’ll benefit from your tutors’ experience working on titles like Hitman, League of Legends, World of Warcraft and Final Fantasy XII.

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Professor Tanya Krzywinska

Professor of Digital Games

Tanya started playing computer-based games on Usenet when working at the Digital Equipment Corporati...

Professor Tanya Krzywinska
Dr Douglas Brown staff picture

Dr Douglas Brown

Head of Games

Formerly employed by international games developer and publisher Square-Enix and credited on several...

Dr Douglas Brown

Rory Summerley

Lecturer

Rory is a games studies researcher who has written and lectured on a diverse range of games-related ...

Rory Summerley

Brian McDonald

Senior Lecturer Digital Games

Brian McDonald is a senior lecturer on the BA(Hons) Game Development and BSc(Hons) Computing fo...

Brian McDonald

Che Wilbraham

Lecturer: Games

As a self-taught, independent game developer, Ché’s background is in the arts. He sees himself as...

Che Wilbraham

Phoebe Herring

Senior Lecturer

Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a ...

Phoebe Herring
Andrew Smith staff profile

Andy Smith

Technical Manager/Technical Tutor

Andy joined Falmouth University in 2013 after completing his undergraduate studies in Communication ...

Andy Smith

Pete Shepherd

Associate Lecturer (Audio)

Having been involved in the music industry for the last 30 years, initially as a player/performer bu...

Pete Shepherd

Richard Milligan

Lecturer

Richard is an animator and 3D artist with ten years of professional experience. Children's TV featur...

Richard Milligan

Terry Greer

Senior Lecturer in Game Design

After starting out life as a zoo keeper at London Zoo, Terry has worked for over thirty years in the...

Terry Greer
Jeff Howard staff profile

Dr Jeff Howard

Senior Lecturer (Games)

Dr. Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, whe...

Dr Jeff Howard
Ady Smith staff profile

Ady Smith

Lecturer Game Art

I have been working in the Games Industry since 1992.  I have worked on a variety of game platf...

Ady Smith

Niall MacDonald

Associate Lecturer, Game Development BA(Hons)

I'm an Associate Lecturer at the Games Academy, focusing mostly on games writing and narrative desig...

Niall MacDonald

Jeremy West

Associate Lecturer, Game Development BA(Hons)

A graduate from Falmouth's Games Academy, Jeremy has spent the last six years both studying and maki...

Jeremy West

Joseph Walton-Rivers

Lecturer

Joseph Walton-Rivers is a lecturer in the Games Academy. He joined the university in 2020 to lecture...

Joseph Walton-Rivers
Headshot of Tim Phillips

Tim Phillips

Lecturer

Tim joined Falmouth University in 2018 as a game designer in the computational creativity research g...

Tim Phillips

Facilities

  • Large studio equipped with regularly updated, state-of-the-art game development machines.
  • XSens MVN Awinda Motion Capture suits.
  • Life drawing studio for artists and weekly life sessions.
  • Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences.
  • Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
  • Attached lab committed to staying at the cutting edge - featuring augmented reality, virtual reality AR/VR/MR (XR) equipment including HoloLens, HoloLens 2 and Oculus Quest 2.
  • Attached lab with access to PS4 development and testing kits.
  • Access to a variety of game engines including Unity and Unreal.
  • Studios open late during term time.
  • Access to free software via Microsoft Imagine.

What our students do

Two students stand in front of a whiteboard scrutinizing a piece of paper. A student sits in the foreground working on a laptop.
Spaceport team

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11 August 2022

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Mission Possible: Falmouth students unveil VR rocket launch experience
The letter R in purple - 'The Rookies' logo
Rookie award

Support the Falmouth students shortlisted at the 2022 Rookie Awards

21 July 2022

Three Games Academy student teams have secured positions as finalists in the 2022 Rookies Award...

Support the Falmouth students shortlisted at the 2022 Rookie Awards
Two characters from opposing teams on the FPS game Blade Gunners. One man wears blue, the other purple. Both carry guns
Game art Blade Gunners

Student projects celebrated at 2022 Games Expo

06 June 2022

The Falmouth Games Academy have celebrated the end of the academic year in style with the latest ite...

Student projects celebrated at 2022 Games Expo
A group of Roblox avatars stand together in a virtual cityscape
Roblox cropped

Student secures internship with gaming giant Roblox

19 April 2022

First year Game Development student James Cox has been accepted onto the accelerator programme for R...

Student secures internship with gaming giant Roblox
Games academy students sit side-by-side looking at computer screens
GA students

Games Academy ranked alongside the best in the world

29 March 2022

Falmouth University’s Games Academy has once again secured a place on the Princeton Review’s lis...

Games Academy ranked alongside the best in the world
Women In Esports 1
Women In Esports 1

Widening participation in Esports: in conversation with Elise Dennis

08 December 2021

Elise Dennis is a final year Game Development student and a professional esports player. Here, she d...

Widening participation in Esports: in conversation with Elise Dennis
Game art from Inifinite Bounty. Characters are a selection of aliens
Inifinite Bounty Character

Falmouth is one of the world’s best universities for Creative Media and Entertainment

12 October 2021

The Rookies ranks Falmouth as one of the top universities for creative media & entertainment, ga...

Falmouth is one of the world’s best universities for Creative Media and Entertainment
A monster wearing a tooth necklace
Phuong New

Student work celebrated at Falmouth Games Expo

30 June 2021

The Games Academy has brought the curtain down on a productive academic year with their annual celeb...

Student work celebrated at Falmouth Games Expo
A screen with a game animation and players listed on the side
Jared2

Games Academy student spots gap in the market

15 February 2021

Third year Game Development student Richard has launched an innovative new game on Steam: Stream Que...

Games Academy student spots gap in the market
Man presenting with a projection on the wall
building believable worlds image presentation 2

Building believable worlds

15 May 2020

On the Game Development BA(Hons) course, students start building their own games from day one and ar...

Building believable worlds
Female student wearing games development headset in front of a pink background
Prospectus 2020 shoot games equipment

Games Academy in Top 50 Worldwide

27 March 2020

Falmouth University's Games Academy has once again been featured as one of the top 50 games schools ...

Games Academy in Top 50 Worldwide
A crowd of students in the Games Academy with computers
Games Jam 2020

Global Jam at the Games Academy

13 February 2020

Students, staff and other 'jammers' took part in the Global Game Jam® 2020 recently. The jam was ho...

Global Jam at the Games Academy
A Falmouth University Games student smiling at a computer screen with a keyboard and mouse
Tom King (supermassive hire)

Student Hired by Supermassive Games

10 June 2019

Landing a role at a leading games company is an accomplishment regardless of where you are in your c...

Student Hired by Supermassive Games
Haley Uyrus

Games Students Impress Mediatonic's Marketing Director

25 April 2019

Being able to hear the expert advice of industry practitioners is just one of the benefits of attend...

Games Students Impress Mediatonic's Marketing Director
Conall Blake - Rare
Conall Blake, Games Designer and 2018 graduate

Games Graduate Hired to Design Sea of Thieves

21 February 2019

Conall Blake only graduated from BA(Hons) Game Development in 2018 but he’s already forging a care...

Games Graduate Hired to Design Sea of Thieves
Polar bear ice game
Gamers Go Global - web news
On Thin Ice

Gamers Go Global

30 January 2019

Falmouth's gaming community got creative this weekend (25-27 Jan) when they took part in the 2019 Gl...

Gamers Go Global
Arabella Collins portrait image
Arabella Collins game development women in gaming

Games Student Secures Conference Award

08 October 2018

Arabella Collins, a third year Game Development student, has been announced as a winner of the Women...

Games Student Secures Conference Award
News: GDC main
Kyle Shepherd

Conference Call for Games Student

30 May 2018

An All Access Pass to the leading game industry event in San Francisco would be a thrilling opportun...

Conference Call for Games Student

Explore the games our students have created

Our Game Development students are doing-it-for-real, whether that's game art, audio, programming, writing, design or production. Check out our students' showreels, game trailers and artwork below for a taste of what they get up to. Visit Our Games page to find out more.

Explore our games

Careers

Our graduates have worked as:

  • Level Designers at Supermassive Games, Mediatonic and King

  • Animator at Creative Assembly

  • Game Designer at Rare

  • Games Writers at Hangar 13 and Playground Games

  • Producer at Rocksteady Studios

Still from a game
Still from a game by graduate Izzy Ackrill
A still from Izzy's game

Graduate Completes First Game

02 March 2020

It's all go for Game Development graduate Isobel Ackrill, not only has she recently started working ...

Graduate Completes First Game
Animation still of a person shooting a bow and arrow at robots in the woods
Studio Mutiny final

Graduate Games Studio Wins National Prize

17 December 2019

Studio Mutiny, a team of Falmouth graduates, has won a major competition and scooped £25,000 from t...

Graduate Games Studio Wins National Prize
Arabella Collins portrait image
Arabella Collins game development women in gaming

Propelled in to the Real World

13 November 2019

Former BA(Hons) Games Development: Writing student, Arah Collins has made quick progress since gradu...

Propelled in to the Real World
A Falmouth University Games student smiling at a computer screen with a keyboard and mouse
Tom King (supermassive hire)

Student Hired by Supermassive Games

10 June 2019

Landing a role at a leading games company is an accomplishment regardless of where you are in your c...

Student Hired by Supermassive Games
Jade Ostle

Jade Ostle's Industry Insights

30 October 2018

After graduating from the Game Development course, Jade Ostle has secured a position as a Graduate L...

Jade Ostle's Industry Insights
RoBoats Success_03

Further Success for RoBoats

12 October 2018

Following their initial success on the Tranzfuser programme, Game Development team Animal Puree have...

Further Success for RoBoats
Roboats2_main

RoBoats Reaps Reward for Game Developers

05 July 2018

Game Development graduates from the Games Academy have won the opportunity to take part in the Tranz...

RoBoats Reaps Reward for Game Developers

How to apply

Apply via UCAS

Ready to join us? You can apply for September 2022 through Clearing or for September 2023 through UCAS Apply and Track. You'll need to reference the University and relevant course codes below.

University code: F33

Apply through Clearing 2022

Apply for 2023

Applying as an international student? 

International students can apply for a course through UCAS, via an agent or directly with the university. For more information about how to apply as an international student, visit our International applications page.
 

International applications

BA(Hons) three year degree

UCAS code: W281

Integrated Foundation Year BA(Hons) four year degree

UCAS code: FY01

BA(Hons) three year degree

UCAS code: W283

Integrated Foundation Year BA(Hons) four year degree

UCAS code: FY27

BA(Hons) three year degree

UCAS code: W284

Integrated Foundation Year BA(Hons) four year degree

UCAS code: FY28

BA(Hons) three year degree

UCAS code: W285

Integrated Foundation Year BA(Hons) four year degree

UCAS code: FY30

BA(Hons) three year degree

UCAS code: W286

Integrated Foundation Year BA(Hons) four year degree

UCAS code: FY31

BA(Hons) three year degree

UCAS code: I608

Integrated Foundation Year BA(Hons) four year degree

UCAS code: FY29

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.  

Course route Entry requirements
BA/BSc(Hons) three year degree 104 – 120 UCAS Tariff points
BA/BSc(Hons) four year degree with Integrated Foundation Year 80 – 120 UCAS Tariff points

UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma.

Check how many points your qualifications are worth

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.  

If you need a student visa to study in the UK, you'll need to take a recognised language test that is approved and vouched for by the University. You can read our English Language Requirements for more information.

For starting your studies in 2022

UK applications: 26 January 2022 (for equal consideration)

Applications after the 26 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

For starting your studies in 2023

UK applications: 25 January 2023 (for equal consideration)

Applications after the 25 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

What we're looking for

We want someone who:

  • Is passionate about creating games.
  • Wants to work as a specialist game developer in either the AAA or indie area of the industry.
  • Wants to develop real games in multidisciplinary teams in a studio mirroring the industry.
  • Enthusiastically follows current video game technologies.
  • Shows communication skills and understands their specialism (Art, Animation, Design, Audio, Programming or Writing).

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs

  • £100 - Recurring annual costs
  • £1500 - Optional laptop or desktop capable of running 3D Modelling software (recommended for artists and animators)
  • £300 - Optional study visits and placements for the course duration

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

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Open Days and events

From visiting campus to online application advice, get all the information you need about joining our creative community.

Experience Falmouth
Parents smiling with daughter at an Open Day at Falmouth University
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