Animation of robot and monkey character in wasteland setting

Game Animation BA(Hons)

You'll build up your core skills as an animator and bring your ideas to life.

Key details
Location
Penryn Campus
Course duration
3 years / 4 years
Attendance
Full-time
UCAS code
I609/FY38

Course overview

Join a community of people who have a passion for games. From day one, you’ll work as you would within a team in the industry, developing your own games. You’ll replicate professional practice, learning in a range of environments to discover your specialism and prepare for the career you want.

You’ll learn how different specialisms work together, how to work effectively in a team and to develop the role you play in it. These courses simulate how industry operates, in a studio environment that’s built to mirror a real games development studio.

You will:

  • Build your own games from day one and have the opportunity to establish your own company in your third year
  • Work in one of the largest and best-equipped dedicated game-making spaces of any university in the UK
  • Learn in a department dedicated to gaming and be surrounded by people working in all aspects of the industry
  • Develop a multidisciplinary approach, using Unity and Unreal to touch upon all aspects of game creation
  • Have the flexibility to change your area of specialism based on your skills and interests

The Integrated Foundation Year pathway for this course is new for entry year 2022 and is subject to validation.

Course details

On this Game Animation degree, you'll have the opportunity to gain a BA(Hons) degree over three years or the option to study Game Animation BA(Hons) with Integrated Foundation Year.

You'll build up your core skills as an animator, learning game pipelines and the roles of different specialisms within the games industry. You'll then work on team-led projects and collaborate with artist; you'll rig and animate models following the animation pipeline to bring your ideas to life.

Games Academy showreel 2020

Course structure

You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills in animation, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together.

Modules

Development Principles

You'll immerse yourself in our studio culture and learn the basics of making games.

Theory 1: Reading Experiences

You'll study and write about games and VR in the same way as you might write about books on an English course, or films in Film Studies.

Multidisciplinary Development Practice

You'll pitch your first full game and build it as a team using Agile methodologies.

Game Animation 1

You'll explore the principles of animation and develop skills and workflows in 3D animation.

Game Animation 2

You'll develop skills in animating human performance and then integrate your work into a game engine.

With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience and learn what drives industry trends and developments from visiting professionals. Throughout the year you'll continue developing your specialist game animation practice.

Modules

World Creation Project: Pre-Production

You'll devise the concept for a world and take it forward into a fuller game title.

World Creation Project: Production

During this module, you'll develop your world creation project into a pitchable game, showcased to the rest of the Academy.

Theory 2: Form & Player Experience

Aligning your production with game studies theory, you’ll write your manifesto as a games developer, discussing the ethical and industrial debates around game production.

Game Animation 3

You'll develop advanced rigging and animation skills, with an emphasis on facial rigging and motion capture.

Developing Specialist Game Art Practice

You'll extend your understanding of animation in game development by practicing and developing your own individual skills.

During the final year of your game animation course, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts.

Modules

Professional Practice and enterprise

With your career in mind, you'll produce a professional online presence for your work and learn how to network and get a job in games.

Major Game Development Project: Pre-Production

The vast majority of your third year is spent making a game in a team, which may result in forming your own games company.

Preparing for the Future

You'll research and investigate topics important to your route and practice, exploring how the rapidly evolving games industry could change as you look towards entering it.

Major Game Development Project: Production

Completing your third-year game, you'll showcase it to the rest of the academy and pitch it to invited industry guests.

Why study an Integrated Foundation Year route?

If you’re taking on a new subject that you haven’t studied in depth before, have been out of education for a while or have a non-standard educational background then an Integrated Foundation Year degree may be the right choice for you. It is a four-year degree with an Integrated Foundation Year to start, which allows you to explore the primary elements of your subject before progressing on to the remaining three years of the BA(Hons) degree.

What you'll learn

If you choose this pathway, you'll study five core modules in your Foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

After the Foundation year, you progress into Year One of the full three-year degree, equipped with a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

How you'll learn

You'll create original games through group work, professional practice and Game Jams. You'll also develop practical skills through practice-based workshops, and learn to evaluate and improve your work through group tutorials, crits, and individual tutorials.

You'll share specialist first-year modules with other Games Academy courses. As the course progresses, you'll move from 2D to 3D and shift your focus to project teamwork.

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here.

How you'll spend your time

Year

Timetabled teaching

and learning activity

Guided

independent study

Integrated
Foundation
Year
(optional)

Digitally
enhanced
learning

Digitally
enhanced
learning

1

34%

66%

2

36%

64%

3

32%

68%

The above percentages relate to 2019/2020 data.

 How you'll be assessed

Year

Written exams

Practical exams

Coursework

Integrated
Foundation
Year
(optional)

0%

0%

100%

1

0%

0%

100%

2

0%

0%

100%

3

0%

0%

100%

The above percentages relate to 2019/2020 data.

Assessment methods

  • Teamwork features heavily to reflect the industry.
  • Game making is the primary form of assessment.
  • Continuous assessment with no formal examinations.
  • Visual, verbal and written assignments.
  • Portfolio of project work.

Foundation year assessments are 100% coursework based.

What our student do

See the latest from our Games Academy

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Staff

You'll be taught by professional game animators, developers and artists coming from companies like Square-Enix and Octopus 8 Studios. Together, they have worked on titles like Hitman, League of Legends, World of Warcraft and Final Fantasy XII.

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Professor Tanya Krzywinska

Professor of Digital Games

Tanya started playing computer-based games on Usenet when working at the Digital Equipment Corporati...

Professor Tanya Krzywinska

Brian McDonald

Senior Lecturer Digital Games

Brian McDonald is a senior lecturer on the BA(Hons) Game Development and BSc(Hons) Computing fo...

Brian McDonald

Che Wilbraham

Lecturer: Games

As a self-taught, independent game developer, Ché’s background is in the arts. He sees himself as...

Che Wilbraham
Dr Douglas Brown staff picture

Dr Douglas Brown

Head of Games

Formerly employed by international games developer and publisher Square-Enix and credited on several...

Dr Douglas Brown

Phoebe Herring

Senior Lecturer

Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a ...

Phoebe Herring
Andrew Smith staff profile

Andy Smith

Technical Manager/Technical Tutor

Andy joined Falmouth University in 2013 after completing his undergraduate studies in Communication ...

Andy Smith

Pete Shepherd

Associate Lecturer (Audio)

Having been involved in the music industry for the last 30 years, initially as a player/performer bu...

Pete Shepherd

Rory Summerley

Lecturer

Rory is a games studies researcher who has written and lectured on a diverse range of games-related ...

Rory Summerley

Terry Greer

Senior Lecturer in Game Design

After starting out life as a zoo keeper at London Zoo, Terry has worked for over thirty years in the...

Terry Greer
Jeff Howard staff profile

Dr Jeff Howard

Senior Lecturer (Games)

Dr. Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, whe...

Dr Jeff Howard
Ady Smith staff profile

Ady Smith

Lecturer Game Art

I have been working in the Games Industry since 1992.  I have worked on a variety of game platf...

Ady Smith

Facilities

  • Large studio equipped with regularly updated, state-of-the-art game development machines.
  • XSens MVN Awinda motion capture suits.
  • Life drawing studio for artists and weekly life drawing sessions.
  • Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences.
  • Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
  • Attached lab committed to staying at the cutting edge - featuring augmented reality, virtual reality AR/VR/MR (XR) equipment including HoloLens, HoloLens 2 and Oculus Quest 2.
  • Attached lab with access to PS4 development and testing kits.
  • Access to a variety of game engines including Unity and Unreal.
  • Studios open late during term time.
  • Access to free software via Microsoft Imagine.

Take a virtual tour

games academy fight

Games Academy Facilities

Our Games Academy offers professional-standard studios, a dedicated craft room, breakout spaces, and...

Games Academy Facilities
Library interior with 'group study' written on large pillar and students reading
Penryn library group study area

Library Facilities

Offering extensive collections, our two libraries provide a wealth of digital resources, magazines, ...

Library Facilities
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Sports Centre - Outside
Sports Centre

Sports Centre

Our Sports Centre, on Penryn Campus, includes a spacious gym with up to 90 of the latest, new statio...

Sports Centre

Careers

Our graduates have worked as:

  • Level Designers at Supermassive Games,
  • Mediatonic and King
  • Animator at Creative Assembly
  • Game Designer at Rare
  • Games Writers at Hangar 13 and Playground Games
  • Producer at Rocksteady Studios

How to apply

Course route UCAS code
Game Animation BA(Hons) three year degree I609
Game Animation BA(Hons) with Integrated Foundation Year FY38

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.  

Course route Entry requirements
BA/BSc(Hons) three year degree 104 – 120 UCAS Tariff points
BA/BSc(Hons) four year degree with Integrated Foundation Year 80 – 120 UCAS Tariff points

UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma.

Check how many points your qualifications are worth

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.  

If you need a student visa to study in the UK, you'll need to take a recognised language test that is approved and vouched for by the University. You can read our English Language Requirements for more information.

For starting your studies in 2022

UK applications: 26 January 2022 (for equal consideration)

Applications after the 26 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

For starting your studies in 2023

UK applications: 25 January 2023 (for equal consideration)

Applications after the 25 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

What we're looking for

We want someone who:

  • Is passionate about creating games.
  • Wants to work as a specialist game animator in either the AAA or indie area of the industry.
  • Wants to develop real games in multidisciplinary teams in a studio mirroring the industry.
  • Enthusiastically follows current video game technologies.
  • Shows communication skills and understands their specialism.

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs

  • £150 - Recommended reading
  • £30-£150 - Headset with microphone
  • £25-£100 - Webcam

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

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From visiting campus to online application advice, get all the information you need about joining our creative community.

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