
Game Animation BA(Hons)
You'll build up your core skills as an animator and bring your ideas to life.
Course overview
Join a community of people who have a passion for games. From day one, you’ll work as you would within a team in the industry, developing your own games. You’ll replicate professional practice, learning in a range of environments to discover your specialism and prepare for the career you want.
You’ll learn how different specialisms work together, how to work effectively in a team and to develop the role you play in it. These courses simulate how industry operates, in a studio environment that’s built to mirror a real games development studio.
You will:
- Build your own games from day one and have the opportunity to establish your own company in your third year
- Work in one of the largest and best-equipped dedicated game-making spaces of any university in the UK
- Learn in a department dedicated to gaming and be surrounded by people working in all aspects of the industry
- Develop a multidisciplinary approach, using Unity and Unreal to touch upon all aspects of game creation
- Have the flexibility to change your area of specialism based on your skills and interests
The Integrated Foundation Year pathway for this course is new for entry year 2022 and is subject to validation.
Course details
On this Game Animation degree, you'll have the opportunity to gain a BA(Hons) degree over three years or the option to study Game Animation BA(Hons) with Integrated Foundation Year.
You'll build up your core skills as an animator, learning game pipelines and the roles of different specialisms within the games industry. You'll then work on team-led projects and collaborate with artist; you'll rig and animate models following the animation pipeline to bring your ideas to life.
Course structure
You'll learn what it takes to make a game, including asset creation, project management and pipelines, pitching ideas, and considering theories about what games are and how they engage players. Developing your skills in animation, you'll enhance cross-disciplinary groups as you pitch a game to tutors and build it together.
Modules
Development Principles
You'll immerse yourself in our studio culture and learn the basics of making games.
Theory 1: Reading Experiences
You'll study and write about games and VR in the same way as you might write about books on an English course, or films in Film Studies.
Multidisciplinary Development Practice
You'll pitch your first full game and build it as a team using Agile methodologies.
Game Animation 1
You'll explore the principles of animation and develop skills and workflows in 3D animation.
Game Animation 2
You'll develop skills in animating human performance and then integrate your work into a game engine.
With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience and learn what drives industry trends and developments from visiting professionals. Throughout the year you'll continue developing your specialist game animation practice.
Modules
World Creation Project: Pre-Production
You'll devise the concept for a world and take it forward into a fuller game title.
World Creation Project: Production
During this module, you'll develop your world creation project into a pitchable game, showcased to the rest of the Academy.
Theory 2: Form & Player Experience
Aligning your production with game studies theory, you’ll write your manifesto as a games developer, discussing the ethical and industrial debates around game production.
Game Animation 3
You'll develop advanced rigging and animation skills, with an emphasis on facial rigging and motion capture.
Developing Specialist Game Art Practice
You'll extend your understanding of animation in game development by practicing and developing your own individual skills.
During the final year of your game animation course, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts.
Modules
Professional Practice and enterprise
With your career in mind, you'll produce a professional online presence for your work and learn how to network and get a job in games.
Major Game Development Project: Pre-Production
The vast majority of your third year is spent making a game in a team, which may result in forming your own games company.
Preparing for the Future
You'll research and investigate topics important to your route and practice, exploring how the rapidly evolving games industry could change as you look towards entering it.
Major Game Development Project: Production
Completing your third-year game, you'll showcase it to the rest of the academy and pitch it to invited industry guests.
Why study an Integrated Foundation Year route?
If you’re taking on a new subject that you haven’t studied in depth before, have been out of education for a while or have a non-standard educational background then an Integrated Foundation Year degree may be the right choice for you. It is a four-year degree with an Integrated Foundation Year to start, which allows you to explore the primary elements of your subject before progressing on to the remaining three years of the BA(Hons) degree.
What you'll learn
If you choose this pathway, you'll study five core modules in your Foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.
Modules
Explore
You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.
Technique
You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.
Apply
You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.
Industry
You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.
Launch
You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.
After the Foundation year, you progress into Year One of the full three-year degree, equipped with a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.
The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
We are making changes to our curriculum framework for courses starting in 2022. Modest amendments to our course module structure will provide you with new opportunities to collaborate and co-create with students from across disciplines during your studies.
This course page will be updated when these changes have been finalised and applicants will be notified.
How you'll learn
You'll create original games through group work, professional practice and Game Jams. You'll also develop practical skills through practice-based workshops, and learn to evaluate and improve your work through group tutorials, crits, and individual tutorials.
You'll share specialist first-year modules with other Games Academy courses. As the course progresses, you'll move from 2D to 3D and shift your focus to project teamwork.
At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here.
How you'll spend your time
Year | Timetabled teaching and learning activity | Guided independent study |
---|---|---|
Integrated | ||
1 | 34% | 66% |
2 | 36% | 64% |
3 | 32% | 68% |
The above percentages relate to 2019/2020 data.
How you'll be assessed
Year | Written exams | Practical exams | Coursework |
---|---|---|---|
Integrated | 0% | 0% | 100% |
1 | 0% | 0% | 100% |
2 | 0% | 0% | 100% |
3 | 0% | 0% | 100% |
The above percentages relate to 2019/2020 data.
Assessment methods
- Teamwork features heavily to reflect the industry.
- Game making is the primary form of assessment.
- Continuous assessment with no formal examinations.
- Visual, verbal and written assignments.
- Portfolio of project work.
Foundation year assessments are 100% coursework based.
What our student do
See the latest from our Games Academy

Support the Falmouth students shortlisted at the 2022 Rookie Awards
21 July 2022
Three Games Academy student teams have secured positions as finalists in the 2022 Rookies Award...

Student projects celebrated at 2022 Games Expo
06 June 2022
The Falmouth Games Academy have celebrated the end of the academic year in style with the latest ite...

Students level up at the Global Game Jam 2022
10 February 2022
Games Academy students co-created games with gamers worldwide as part of the 2022 Global Game Jam. ...

Student work celebrated at Falmouth Games Expo
30 June 2021
The Games Academy has brought the curtain down on a productive academic year with their annual celeb...

Games Academy Students Compete on Global Stage
09 July 2020
Students from the Games Academy at Falmouth are rallying support for their entries in The Rookies, a...

Building believable worlds
15 May 2020
On the Game Development BA(Hons) course, students start building their own games from day one and ar...

Games Academy in Top 50 Worldwide
27 March 2020
Falmouth University's Games Academy has once again been featured as one of the top 50 games schools ...

Global Jam at the Games Academy
13 February 2020
Students, staff and other 'jammers' took part in the Global Game Jam® 2020 recently. The jam was ho...

Games Students Impress Mediatonic's Marketing Director
25 April 2019
Being able to hear the expert advice of industry practitioners is just one of the benefits of attend...

Gamers Go Global
30 January 2019
Falmouth's gaming community got creative this weekend (25-27 Jan) when they took part in the 2019 Gl...
Staff
You'll be taught by professional game animators, developers and artists coming from companies like Square-Enix and Octopus 8 Studios. Together, they have worked on titles like Hitman, League of Legends, World of Warcraft and Final Fantasy XII.
Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Professor Tanya Krzywinska
Professor of Digital Games
Tanya started playing computer-based games on Usenet when working at the Digital Equipment Corporati...

Brian McDonald
Senior Lecturer Digital Games
Brian McDonald is a senior lecturer on the BA(Hons) Game Development and BSc(Hons) Computing fo...

Che Wilbraham
Lecturer: Games
As a self-taught, independent game developer, Ché’s background is in the arts. He sees himself as...

Dr Douglas Brown
Head of Games
Formerly employed by international games developer and publisher Square-Enix and credited on several...

Phoebe Herring
Senior Lecturer
Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a ...

Andy Smith
Technical Manager/Technical Tutor
Andy joined Falmouth University in 2013 after completing his undergraduate studies in Communication ...

Pete Shepherd
Associate Lecturer (Audio)
Having been involved in the music industry for the last 30 years, initially as a player/performer bu...

Rory Summerley
Lecturer
Rory is a games studies researcher who has written and lectured on a diverse range of games-related ...

Terry Greer
Senior Lecturer in Game Design
After starting out life as a zoo keeper at London Zoo, Terry has worked for over thirty years in the...

Dr Jeff Howard
Senior Lecturer (Games)
Dr. Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, whe...

Ady Smith
Lecturer Game Art
I have been working in the Games Industry since 1992. I have worked on a variety of game platf...
Facilities
- Large studio equipped with regularly updated, state-of-the-art game development machines.
- XSens MVN Awinda motion capture suits.
- Life drawing studio for artists and weekly life drawing sessions.
- Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences.
- Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
- Attached lab committed to staying at the cutting edge - featuring augmented reality, virtual reality AR/VR/MR (XR) equipment including HoloLens, HoloLens 2 and Oculus Quest 2.
- Attached lab with access to PS4 development and testing kits.
- Access to a variety of game engines including Unity and Unreal.
- Studios open late during term time.
- Access to free software via Microsoft Imagine.

Games Academy Facilities
Our Games Academy offers professional-standard studios, a dedicated craft room, breakout spaces, and...

Library Facilities
Offering extensive collections, our two libraries provide a wealth of digital resources, magazines, ...

Sports Centre
Our Sports Centre, on Penryn Campus, includes a spacious gym with up to 90 of the latest, new statio...
Careers
Our graduates have worked as:
- Level Designers at Supermassive Games,
- Mediatonic and King
- Animator at Creative Assembly
- Game Designer at Rare
- Games Writers at Hangar 13 and Playground Games
- Producer at Rocksteady Studios
How to apply
Apply via UCAS
Ready to join us? You can apply for September 2022 through Clearing or for September 2023 through UCAS Apply and Track. You'll need to reference the course and University code (F33).
Applying as an international student?
International students can apply for a course through UCAS, via an agent or directly with the university. For more information about how to apply as an international student, visit our International applications page.
Course route | UCAS code |
---|---|
Game Animation BA(Hons) three year degree | I609 |
Game Animation BA(Hons) with Integrated Foundation Year | FY38 |

Application advice & interview information
Go to ToolkitWe consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.
Course route | Entry requirements |
---|---|
BA/BSc(Hons) three year degree | 104 – 120 UCAS Tariff points |
BA/BSc(Hons) four year degree with Integrated Foundation Year | 80 – 120 UCAS Tariff points |
UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma.
For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.
If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.
If you need a student visa to study in the UK, you'll need to take a recognised language test that is approved and vouched for by the University. You can read our English Language Requirements for more information.
For starting your studies in 2022
UK applications: 26 January 2022 (for equal consideration)
Applications after the 26 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.
For starting your studies in 2023
UK applications: 25 January 2023 (for equal consideration)
Applications after the 25 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.
International fee payers
International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.
What we're looking for
We want someone who:
- Is passionate about creating games.
- Wants to work as a specialist game animator in either the AAA or indie area of the industry.
- Wants to develop real games in multidisciplinary teams in a studio mirroring the industry.
- Enthusiastically follows current video game technologies.
- Shows communication skills and understands their specialism.
Fees, costs & funding
Tuition fees
Annual tuition fee | Student |
---|---|
£9,250 per year | Full-time UK |
£17,460 per year | Full-time EU/international |
Annual tuition fee | Student |
---|---|
£9,250 per year | Full-time UK |
£17,460 per year | Full-time EU/international |
Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible.
The figures above don't include accommodation and living costs
Typical course costs
- £150 - Recommended reading
- £30-£150 - Headset with microphone
- £25-£100 - Webcam
If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter
Additional typical course costs for Integrated Foundation Year pathway
- £250 for materials
- A laptop/desktop computer
- Adobe Creative Suite
In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.
Funding
For information about funding available, please visit our student funding pages.
Ask a student
What better way to find out about life at Falmouth University than by asking our current students?
From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.
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