Computing For Games BSc(Hons)

Computing for Games BSc(Hons)

Gain the skills to pursue a career in software development, in the games industry and beyond.

Key details
Location
Penryn Campus
Course duration
3 years / 4 years
Attendance
Full-time
UCAS code
I610/FY03

Course overview

Master the knowledge needed to shape the games of the future by studying games through the lens of computer science. Building upon industry-standard software, you’ll implement new tools to extend what is possible with existing engines and program games that push technical boundaries. You’ll collaborate with other students in the Games Academy – from animators through to sound designers – to develop a multidisciplinary approach with creativity at its heart.

You will:

  • Get under the hood of video game engines such as Unity and Unreal while learning a range of programming languages, including C#, Python and C++
  • Engage with the latest technologies to develop broadly transferable skills
  • Blend creativity and science while developing teamwork and communication skills that are highly desired in the industry
  • Develop an ‘optimisation mindset’ by learning to work within platform constraints
  • Make games collaboratively with artists, animators, composers, designers, writers and other programmers
  • Study on a course accredited by The Chartered Institute for IT

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

This course is accredited by BCS, The Chartered Institute for IT.

 

BCS education affiliate logoBCS accredited degree logo

 

 

Course details

On this Computing for Games degree, you'll have the opportunity to gain a BSc(Hons) degree over three years or the option to study Computing for Games BSc(Hons) with Integrated Foundation Year.

You'll concentrate on programming in multiple languages, including C++, as well as software engineering, project management and technology. By studying industry-level software development methods, and focusing on collaboration, creativity and enterprise, you'll equip yourself to make and sell original games.

Computing for Games at Falmouth University

Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise.

You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically using either C++ in Unreal 4, or C# in Unity.

Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths.

Modules

Development Principles
Principles of Computing
Creative Computing
Multidisciplinary Development Practice
Individual Creative Computing Project

 

You'll work collaboratively to develop a game with students from other disciplines, create a portfolio of specialist game components for current and future projects, and explore specialist fields in modern gaming.

These fields will give you a chance to learn to develop for equipment like Microsoft HoloLens or HTC Vive, and analyse rendering APIs like OpenGL and shader languages like GLSL. You'll also be able to apply techniques like Monte Carlo Tree Search to design bots, and implement client-server multiplayer games using the cloud. On top of a greater emphasis on C++, we'll also address a wider variety of programming languages like Java and JavaScript.

Modules

World Creation Project: Pre-Production
Mathematics for 3D Worlds & Simulations
Specialisms in Creative Computing
World Creation Project: Production

Optional modules

Interfaces & Interaction
Graphics & Simulation
Artificial Intelligence
Distributed Systems

Working with team members from different disciplines, you'll turn your skills and expertise into an original game as part of a year-long major development project. You'll also research a specialism as part of your final-year project – applying cutting-edge computing technology to your game's development. At the end of the year, you'll pitch your game to industry professionals as part of our annual Show and Tell day.

You'll also study advanced topics like low-level programming in assembly, techniques for optimising code for console architectures like Sony PlayStation 4, and learn statistical computing for game analysis in R. With career prospects in mind, you'll also set up a portfolio website using HTML and CSS.

Modules

Major Game Development Project: Pre-Production
Research & Development: Practice
Major Game Development Project: Production
Research & Development: Dissertation

Why study an Integrated Foundation Year route?

If you’re taking on a new subject that you haven’t studied in depth before, have been out of education for a while or have a non-standard educational background then an Integrated Foundation Year degree may be the right choice for you. It is a four-year degree with an Integrated Foundation Year to start, which allows you to explore the primary elements of your subject before progressing on to the remaining three years of the BSc(Hons) degree.

What you'll study in your Foundation year

If you choose this pathway, you'll study five core modules in your Foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. 

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

After the Foundation year, you progress into Year One of the full three-year degree, equipped with a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

How you'll learn

You'll learn in an environment mirroring the industry, with technical workshops and tuition boosted by collaborative, studio-based projects. Individual and group projects with students from other disciplines will be key to your development. You'll create software, devise new applications for computing, generate solutions to technical problems, and develop novel and appealing games.

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here.

How you'll spend your time

Year

Timetabled

teaching and

learning

activity

Guided

independent

study

Integrated

Foundation

Year (optional)

Digitally enhanced learningDigitally enhanced learning
134%66%
233%67%
333%67%

 

 

How you'll be assessed

Year

Written exams

Practical exams

Coursework

Integrated

Foundation 

Year (optional)

0%

0%

100%

1

0%

0%

100%

2

0%

0%

100%

3

0%

0%

100%

The above percentages relate to 2019/2020 data.

Assessment methods

  • Foundation year assessments are 100% coursework based
  • Coursework assessment with no formal examinations.
  • Portfolios, projects, pitches and papers.

What our students do

The letter R in purple - 'The Rookies' logo
Rookie award

Support the Falmouth students shortlisted at the 2022 Rookie Awards

21 July 2022

Three Games Academy student teams have secured positions as finalists in the 2022 Rookies Award...

Support the Falmouth students shortlisted at the 2022 Rookie Awards
Two characters from opposing teams on the FPS game Blade Gunners. One man wears blue, the other purple. Both carry guns
Game art Blade Gunners

Student projects celebrated at 2022 Games Expo

06 June 2022

The Falmouth Games Academy have celebrated the end of the academic year in style with the latest ite...

Student projects celebrated at 2022 Games Expo
A student creates a digital drawing
Game Jam Drawer

Students level up at the Global Game Jam 2022

10 February 2022

Games Academy students co-created games with gamers worldwide as part of the 2022 Global Game Jam. ...

Students level up at the Global Game Jam 2022
Female student wearing games development headset in front of a pink background
Prospectus 2020 shoot games equipment

Games Academy in Top 50 Worldwide

27 March 2020

Falmouth University's Games Academy has once again been featured as one of the top 50 games schools ...

Games Academy in Top 50 Worldwide
A crowd of students in the Games Academy with computers
Games Jam 2020

Global Jam at the Games Academy

13 February 2020

Students, staff and other 'jammers' took part in the Global Game Jam® 2020 recently. The jam was ho...

Global Jam at the Games Academy
Haley Uyrus

Games Students Impress Mediatonic's Marketing Director

25 April 2019

Being able to hear the expert advice of industry practitioners is just one of the benefits of attend...

Games Students Impress Mediatonic's Marketing Director
Polar bear ice game
Gamers Go Global - web news
On Thin Ice

Gamers Go Global

30 January 2019

Falmouth's gaming community got creative this weekend (25-27 Jan) when they took part in the 2019 Gl...

Gamers Go Global
Augmented reality Telegraph Museum

Pioneering Games Project Enhances Museum Experience

11 December 2018

Lecturers from the Games Academy have been working with the Cornwall Museums Partnership o...

Pioneering Games Project Enhances Museum Experience
Games Academy Lucy Stent Unreal

Student Wins Women in Games Scholarship

19 November 2018

Third year Computing for Games student, Lucy Stent, has been awarded a scholarship by the 2018 Europ...

Student Wins Women in Games Scholarship

Staff

With a range of commercial titles to their names and strong creative computing research profiles, our staff provide both experience and expertise.

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Dr Michael Scott

Head of Computing and Associate Professor of Computer Science Education

Dr Michael Scott is the Head of Computing and Associate Professor of Computer Science Educ...

Dr Michael Scott

Brian McDonald

Senior Lecturer Digital Games

Brian McDonald is a senior lecturer on the BA(Hons) Game Development and BSc(Hons) Computing fo...

Brian McDonald
Andrew Smith staff profile

Andy Smith

Technical Manager/Technical Tutor

Andy joined Falmouth University in 2013 after completing his undergraduate studies in Communication ...

Andy Smith

Dr Edward Powley

Associate Professor

Edward Powley is an associate professor in the Games Academy. His research interests as a membe...

Dr Edward Powley

John Speakman

Research Student Teaching Associate

John Speakman is a Research Student Teaching Associate with the Games Academy. He joined Falmouth Un...

John Speakman

Joseph Walton-Rivers

Lecturer

Joseph Walton-Rivers is a lecturer in the Games Academy. He joined the university in 2020 to lecture...

Joseph Walton-Rivers

Warwick New

Associate Lecturer

I’m an Associate Lecturer of Computing, with an academic focus on web development, supporting addi...

Warwick New

Facilities

  • Large studio equipped with state-of-the-art game development studio.
  • Specialised computing hardware for game development, deep learning projects, motion capture, and immersive experiences.
  • Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
  • Attached lab committed to staying at the cutting edge; featuring AR/VR/MR (XR) equipment including HoloLens, HoloLens 2 and Oculus Quest 2.
  • XSens MVN Awinda motion capture suits.
  • Attached lab with access to PS4 development and testing kits.
  • Access to a variety of game engines, including Unity and Unreal.
  • Studios open late during term time.
  • Access to free software via Microsoft Imagine.
games academy fight

Games Academy Facilities

Our Games Academy offers professional-standard studios, a dedicated craft room, breakout spaces, and...

Games Academy Facilities
Library interior with 'group study' written on large pillar and students reading
Penryn library group study area

Library Facilities

Offering extensive collections, our two libraries provide a wealth of digital resources, magazines, ...

Library Facilities
Falmouth University Sports Centre building exterior with blue sky and a path
Sports Centre - Outside
Sports Centre

Sports Centre

Our Sports Centre, on Penryn Campus, includes a spacious gym with up to 90 of the latest, new statio...

Sports Centre

Careers

Our graduates have worked as:

  • Graduate Game Programmer at Firesprite
  • Gameplay Programmer at Mediatonic
  • Games Programmer at Ubisoft
  • Data Management Lead at Pineapple Studios
  • Unity Developer at SG Gaming
  • Python Automation Engineer at Imagination Technologies

Games Academy graduates have developed their own indie games, including Polargryph’s Soria, Studio Mutiny’s Sai, Knights of Borria’s Rustbreaker and Meteorite Media’s Kaya’s Vale.

Graduate Research Games

Graduate Presents AI Research at Games Conference


Maddie Kay presented her cutting-edge research project at the Foundations of Digital Games Conference 2018 in Malmö, Sweden.

Maddie's story

How to apply

Course route UCAS code
Computing for Games BSc(Hons) three year degree I610
Computing for Games BSc(Hons) with Integrated Foundation Year FY03

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you've specialised in STEM, the arts or humanities.

Course route Entry requirements
BSc(Hons) three year degree

104 – 120 UCAS Tariff points

GCSE Mathematics Grade 5 (C)

BSc(Hons) four year degree with Integrated Foundation Year 

80 – 120 UCAS Tariff points

GCSE Mathematics Grade 5 (C)

UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. Applicants should have GCSE Mathematics Grade 5 (C), or equivalent.

Check how many points your qualifications are worth

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.

If you need a student visa to study in the UK, you'll need to take a recognised language test that is approved and vouched for by the University. You can read our English Language Requirements for more information.

For starting your studies in 2022

UK applications: 26 January 2022 (for equal consideration)

Applications after the 26 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

For starting your studies in 2023

UK applications: 25 January 2023 (for equal consideration)

Applications after the 25 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

What we're looking for

We want someone who:

  • Is passionate about digital games
  • Wants to work as a programmer or technology specialist in either the AAA or indie context
  • Passionately follows current video game technologies
  • Likes to experiment and tinker with code and technology
  • Wants to develop real games in multidisciplinary teams in a studio mirroring the industry
  • Enjoys finding out how things work
  • Is comfortable with mathematics and problem solving

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs

  • £100 - Recurring annual costs
  • £40 - Consumable electronics
  • £30-£150 - Headset with microphone
  • £25-£100 - Webcam
  • £750 - Optional laptop or desktop capable of running appropriate software

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

 

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Open Days and events

From visiting campus to online application advice, get all the information you need about joining our creative community.

Experience Falmouth
Parents smiling with daughter at an Open Day at Falmouth University

 

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