Student with VR set and hand controller

Computer Science BSc(Hons)

Learn from a diverse range of experts to help you become a daring computer scientist.

Key details
Location
Penryn Campus
Course duration
3 years / 4 years
Attendance
Full-time / Sandwich
UCAS code
I100/ I101/FY35

Course overview

New immersive realities, data-rich and informed interactions, automations and ever-more connected clouds are shaping the way the world operates and how people interact with each other – computer science underpins it all. You’ll leverage scientific principles and cutting-edge technology to create new and compelling products and services.

Choose between a three-year degree, a four-year degree with a year of professional practice or a four-year degree with an Integrated Foundation Year.

You will:

  • Get practical hands-on experience, immersing yourself in computer programming and software engineering to build your own software
  • Work on complex real-world problems set in partnership with industry and explore a range of market-led incubation opportunities identified by our RealWORKS employability team
  • Advance your knowledge of computer science and computing technologies in a way that enables you to incorporate cutting-edge advances into the digital products and services you create
  • Leverage user-centred design thinking in your system development lifecycles, taking advantage of our research strengths in this area
  • Collaborate in multidisciplinary Agile teams to realise projects with real commercial potential

The Integrated Foundation Year pathway for this course is new for entry year 2022 and is subject to validation.

Course details

On this Computer Science degree, you'll have the opportunity to gain a BSc(Hons) degree over three years or the option to study Computer Science BSc(Hons) with Integrated Foundation Year and/or Sandwich Year study options. 

From learning the foundations of computer science to producing real projects with multiskilled teams from across the Games Academy and the Cornwall Business School, you'll gain the theoretical knowledge, hands-on experience and business insight to become an innovative and resilient computer scientist.

Your first year will be shared with all courses in the computing subject area. Working within the bustling Games Academy, you'll develop a foundational knowledge of the discipline and get a practical introduction to programming and computer technology, as well as the pipelines and processes used to create engaging digital products and services.

Modules

Development Principles

Creative Computing

Principles of Computing

Individual Creative Computing Project

Multidisciplinary Development Practice

In your second year you'll explore the various specialisms of computer science, taking modules in complex problem solving, design thinking, software engineering, algorithms and optimisation and mathematics for computer scientists. You'll also work with peers in the School of Entrepreneurship to deliver real projects.

Modules

Algorithms & Optimisation

Mathematics for Computer Scientists

Complex Problem Solving

Software Engineering

Design Thinking

 

Optional modules

Artificial Intelligence

Distributed System

Interfaces & Interaction

You’ll gain real-world, hands-on experience in this optional year-long placement.

In your final year, you'll delve deeper into more advanced topics in computer science and focus on preparing for your future career. Alongside an individual research project into novel and emerging technology, you'll embark in collective innovation, applying your knowledge to a major development project as part of a team.

Modules

Advanced Topics in Computer Science

Digital Innovation

Major Project

Research & Development: Practice

Research & Development: Dissertation

If you choose the Integrated Foundation Year pathway, you'll study five core modules in your foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.

By the time you progress into year one of your degree, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

How you'll learn

You'll learn through lecturers, seminars, tutorials and guest speakers, as well as practical demonstrations, workshops and studio practice. Mirroring industry practice, we put a focus on working in multi-skilled teams and schedule regular crit sessions to support peer-to-peer learning. We also provide mentoring opportunities.

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here

How you’ll spend your time

Year

Timetabled

teaching and

learning

activity

Guided

independent

study

Placements

Integrated
Foundation
Year
(optional)

Digitally
Enhanced
Learning

Digitally
Enhanced
Learning

N/A

1

33%

67%

0%

2

33%

67%

0%

Sandwich Year (optional)

0% 0% 100% 

3/4

33%

67%

0%

How you'll be assessed

Year

Written exams

Practical exams

Coursework

Integrated
Foundation
Year
(optional)

0%

0%

100%

1

0%

0%

100%

2

0%

0%

100%

3/4

0%

0%

100% 

 *These percentages are indicative and may vary

Assessment methods

You'll be assessed through coursework only. This can take many forms, including:

  • Practical projects
  • Papers
  • Pitches
  • Portfolios

Designed to mirror industry practice, you'll be continually assessed on group projects through a group working strategy.

Foundation year assessments are 100% coursework based.

Staff

By joining this course you'll become part of a vibrant community of artists, writers, designers, animators, composers, producers, entrepreneurs, programmers and other computing enthusiasts.

You'll be taught by a blend of academic and industry experts with many years of experience working in the industry. Staff include computer science scholars and researchers working in the fields of games, web development, immersion, user research, and artificial intelligence. With our global industry connections, you'll also benefit from on-the-ground insights from the sector.

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Facilities

State-of-the-art development studios, which house the latest technology and professional facilities:

  • Modern i7 machines
  • Attached labs for console development, immersive experience design and robot fabrication
  • Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences
  • Standard packages used in software development for the creative industries, including Adobe and Autodesk suites
  • Access to free software via Microsoft Imagine

Take a virtual tour

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Games Academy Facilities

Our Games Academy offers professional-standard studios, a dedicated craft room, breakout spaces, and...

Games Academy Facilities
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Penryn library group study area

Library Facilities

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Library Facilities
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Sports Centre

Sports Centre

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Careers

Our graduates have worked as:

  • Software Engineer at Bluefruit
  • DevOps Specialist at SCC
  • Support Analyst for Cloud at SOS
  • Data Scientist at Black Swan Data
  • Back End Developer at Codices
  • Hardware Engineer at BAE Systems

How to apply

Apply via UCAS

Ready to join us? You can apply for September 2022 through Clearing or for September 2023 through UCAS Apply and Track. You'll need to reference the course and University code (F33).

Apply through Clearing 2022

Apply for 2023

Applying as an international student? 

International students can apply for a course through UCAS, via an agent or directly with the university. For more information about how to apply as an international student, visit our International applications page.

International applications

Course route UCAS code
Computer Science BSc(Hons) three year degree I100
Computer Science BSc(Hons) with Sandwich Year I101
Computer Science BSc(Hons) with Integrated Foundation Year FY35

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you've specialised in STEM, the arts or humanities.

Course route Entry requirements
BSc(Hons) three year degree

104 – 120 UCAS Tariff points

GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with Sandwich Year

104 – 120 UCAS Tariff points

GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with Integrated Foundation Year 

80 – 120 UCAS Tariff points

GCSE Mathematics Grade 4 (C)

UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. Applicants should have GCSE Mathematics Grade 4 (C), or equivalent.

Check how many points your qualifications are worth

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.

If you need a student visa to study in the UK, you'll need to take a recognised language test that is approved and vouched for by the University. You can read our English Language Requirements for more information.

For starting your studies in 2022

UK applications: 26 January 2022 (for equal consideration)

Applications after the 26 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

For starting your studies in 2023

UK applications: 25 January 2023 (for equal consideration)

Applications after the 25 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
£1,850 per Sandwich Year Full-Time UK and EU/international
Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
£1,850 per Sandwich Year Full-Time UK and EU/international

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs

  • £100 - Recurring annual costs
  • £40 - Consumable electronics
  • £30-£150 - Headset with microphone
  • £25-£100 - Webcam
  • £750 - One off costs for the course duration (computer/laptop)

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

 

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